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At the start of the turn, increase the minimum and maximum damage of the creature according to the level of Cold Blood.
After 7 turns, the creature inflicts damage and heals allies according to its level of Cold Blood.
Creatures hit suffer water damage as well as enemy creatures adjacent to the target.
At the start of the turn, increase the minimum and maximum damage of the creature according to the level of Cold Blood.
Creatures hit suffer water damage as well as enemy creatures adjacent to the target.
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